fix some problems of games

This commit is contained in:
2026-05-22 13:56:23 +08:00
parent 2f76e6a3ca
commit 09aa034f52
8 changed files with 274 additions and 33 deletions

View File

@@ -84,7 +84,6 @@ _TD.a.push(function (TD) {
"laser_gun": {
damage: 25,
range: 6,
max_range: 10,
speed: 20,
// bullet_speed: 10, // laser_gun 的 bullet_speed 属性没有用
life: 100,

View File

@@ -20,7 +20,20 @@
for (var i = 0; i < map.buildings.length; i++) {
var b = map.buildings[i];
if (!b || !b.grid) continue;
buildings.push({ type: b.type, mx: b.grid.mx, my: b.grid.my, level: b.level, money: b.money });
buildings.push({
type: b.type,
mx: b.grid.mx,
my: b.grid.my,
level: b.level,
money: b.money,
killed: b.killed,
damage: b.damage,
range: b.range,
speed: b.speed,
life: b.life,
shield: b.shield,
upgrade_records: b._upgrade_records || null
});
}
}
@@ -159,8 +172,36 @@
if (grid) grid.addBuilding(bi.type);
var b = grid && grid.building;
if (b) {
if (typeof bi.level !== 'undefined') b.level = bi.level;
var hasSavedBuildingAttrs = (
typeof bi.damage !== 'undefined' ||
typeof bi.range !== 'undefined' ||
typeof bi.speed !== 'undefined' ||
typeof bi.life !== 'undefined' ||
typeof bi.shield !== 'undefined'
);
if (!hasSavedBuildingAttrs && typeof bi.level !== 'undefined' && bi.level > 0 && typeof b.upgrade === 'function') {
for (var ul = 0; ul < bi.level; ul++) b.upgrade();
} else if (typeof bi.level !== 'undefined') {
b.level = bi.level;
}
if (typeof bi.damage !== 'undefined') b.damage = bi.damage;
if (typeof bi.range !== 'undefined') b.range = bi.range;
if (typeof bi.speed !== 'undefined') b.speed = bi.speed;
if (typeof bi.life !== 'undefined') b.life = bi.life;
if (typeof bi.shield !== 'undefined') b.shield = bi.shield;
if (typeof bi.money !== 'undefined') b.money = bi.money;
if (typeof bi.killed !== 'undefined') b.killed = bi.killed;
if (bi.upgrade_records) {
b._upgrade_records = {};
for (var rk in bi.upgrade_records) {
if (Object.prototype.hasOwnProperty.call(bi.upgrade_records, rk)) {
b._upgrade_records[rk] = bi.upgrade_records[rk];
}
}
}
b.range_px = b.range * TD.grid_size;
b.updateBtnDesc && b.updateBtnDesc();
}
}

View File

@@ -19,7 +19,20 @@ window.__TD_getState = function () {
for (var i = 0; i < map.buildings.length; i++) {
var b = map.buildings[i];
if (!b || !b.grid) continue;
buildings.push({ type: b.type, mx: b.grid.mx, my: b.grid.my, level: b.level, money: b.money });
buildings.push({
type: b.type,
mx: b.grid.mx,
my: b.grid.my,
level: b.level,
money: b.money,
killed: b.killed,
damage: b.damage,
range: b.range,
speed: b.speed,
life: b.life,
shield: b.shield,
upgrade_records: b._upgrade_records || null
});
}
}
@@ -158,8 +171,36 @@ window.__TD_loadState = function (s) {
if (grid) grid.addBuilding(bi.type);
var b = grid && grid.building;
if (b) {
if (typeof bi.level !== 'undefined') b.level = bi.level;
var hasSavedBuildingAttrs = (
typeof bi.damage !== 'undefined' ||
typeof bi.range !== 'undefined' ||
typeof bi.speed !== 'undefined' ||
typeof bi.life !== 'undefined' ||
typeof bi.shield !== 'undefined'
);
if (!hasSavedBuildingAttrs && typeof bi.level !== 'undefined' && bi.level > 0 && typeof b.upgrade === 'function') {
for (var ul = 0; ul < bi.level; ul++) b.upgrade();
} else if (typeof bi.level !== 'undefined') {
b.level = bi.level;
}
if (typeof bi.damage !== 'undefined') b.damage = bi.damage;
if (typeof bi.range !== 'undefined') b.range = bi.range;
if (typeof bi.speed !== 'undefined') b.speed = bi.speed;
if (typeof bi.life !== 'undefined') b.life = bi.life;
if (typeof bi.shield !== 'undefined') b.shield = bi.shield;
if (typeof bi.money !== 'undefined') b.money = bi.money;
if (typeof bi.killed !== 'undefined') b.killed = bi.killed;
if (bi.upgrade_records) {
b._upgrade_records = {};
for (var rk in bi.upgrade_records) {
if (Object.prototype.hasOwnProperty.call(bi.upgrade_records, rk)) {
b._upgrade_records[rk] = bi.upgrade_records[rk];
}
}
}
b.range_px = b.range * TD.grid_size;
b.updateBtnDesc && b.updateBtnDesc();
}
}

View File

@@ -268,7 +268,20 @@ var _TD = {
for (var i = 0; i < map.buildings.length; i++) {
var b = map.buildings[i];
if (!b || !b.grid) continue;
buildings.push({ type: b.type, mx: b.grid.mx, my: b.grid.my, level: b.level, money: b.money });
buildings.push({
type: b.type,
mx: b.grid.mx,
my: b.grid.my,
level: b.level,
money: b.money,
killed: b.killed,
damage: b.damage,
range: b.range,
speed: b.speed,
life: b.life,
shield: b.shield,
upgrade_records: b._upgrade_records || null
});
}
}
@@ -359,8 +372,36 @@ var _TD = {
if (grid) grid.addBuilding(bi.type);
var b = grid && grid.building;
if (b) {
if (typeof bi.level !== 'undefined') b.level = bi.level;
var hasSavedBuildingAttrs = (
typeof bi.damage !== 'undefined' ||
typeof bi.range !== 'undefined' ||
typeof bi.speed !== 'undefined' ||
typeof bi.life !== 'undefined' ||
typeof bi.shield !== 'undefined'
);
if (!hasSavedBuildingAttrs && typeof bi.level !== 'undefined' && bi.level > 0 && typeof b.upgrade === 'function') {
for (var ul = 0; ul < bi.level; ul++) b.upgrade();
} else if (typeof bi.level !== 'undefined') {
b.level = bi.level;
}
if (typeof bi.damage !== 'undefined') b.damage = bi.damage;
if (typeof bi.range !== 'undefined') b.range = bi.range;
if (typeof bi.speed !== 'undefined') b.speed = bi.speed;
if (typeof bi.life !== 'undefined') b.life = bi.life;
if (typeof bi.shield !== 'undefined') b.shield = bi.shield;
if (typeof bi.money !== 'undefined') b.money = bi.money;
if (typeof bi.killed !== 'undefined') b.killed = bi.killed;
if (bi.upgrade_records) {
b._upgrade_records = {};
for (var rk in bi.upgrade_records) {
if (Object.prototype.hasOwnProperty.call(bi.upgrade_records, rk)) {
b._upgrade_records[rk] = bi.upgrade_records[rk];
}
}
}
b.range_px = b.range * TD.grid_size;
b.updateBtnDesc && b.updateBtnDesc();
}
}

View File

@@ -71,7 +71,20 @@
for (var i = 0; i < map.buildings.length; i++) {
var b = map.buildings[i];
if (!b || !b.grid) continue;
buildings.push({ type: b.type, mx: b.grid.mx, my: b.grid.my, level: b.level, money: b.money });
buildings.push({
type: b.type,
mx: b.grid.mx,
my: b.grid.my,
level: b.level,
money: b.money,
killed: b.killed,
damage: b.damage,
range: b.range,
speed: b.speed,
life: b.life,
shield: b.shield,
upgrade_records: b._upgrade_records || null
});
}
}
@@ -210,8 +223,36 @@
if (grid) grid.addBuilding(bi.type);
var b = grid && grid.building;
if (b) {
if (typeof bi.level !== 'undefined') b.level = bi.level;
var hasSavedBuildingAttrs = (
typeof bi.damage !== 'undefined' ||
typeof bi.range !== 'undefined' ||
typeof bi.speed !== 'undefined' ||
typeof bi.life !== 'undefined' ||
typeof bi.shield !== 'undefined'
);
if (!hasSavedBuildingAttrs && typeof bi.level !== 'undefined' && bi.level > 0 && typeof b.upgrade === 'function') {
for (var ul = 0; ul < bi.level; ul++) b.upgrade();
} else if (typeof bi.level !== 'undefined') {
b.level = bi.level;
}
if (typeof bi.damage !== 'undefined') b.damage = bi.damage;
if (typeof bi.range !== 'undefined') b.range = bi.range;
if (typeof bi.speed !== 'undefined') b.speed = bi.speed;
if (typeof bi.life !== 'undefined') b.life = bi.life;
if (typeof bi.shield !== 'undefined') b.shield = bi.shield;
if (typeof bi.money !== 'undefined') b.money = bi.money;
if (typeof bi.killed !== 'undefined') b.killed = bi.killed;
if (bi.upgrade_records) {
b._upgrade_records = {};
for (var rk in bi.upgrade_records) {
if (Object.prototype.hasOwnProperty.call(bi.upgrade_records, rk)) {
b._upgrade_records[rk] = bi.upgrade_records[rk];
}
}
}
b.range_px = b.range * TD.grid_size;
b.updateBtnDesc && b.updateBtnDesc();
}
}

View File

@@ -265,7 +265,20 @@ var _TD = {
for (var i = 0; i < map.buildings.length; i++) {
var b = map.buildings[i];
if (!b || !b.grid) continue;
buildings.push({ type: b.type, mx: b.grid.mx, my: b.grid.my, level: b.level, money: b.money });
buildings.push({
type: b.type,
mx: b.grid.mx,
my: b.grid.my,
level: b.level,
money: b.money,
killed: b.killed,
damage: b.damage,
range: b.range,
speed: b.speed,
life: b.life,
shield: b.shield,
upgrade_records: b._upgrade_records || null
});
}
}
return { money: TD.money, life: TD.life, score: TD.score, wave: (scene && scene.wave) || 0, buildings: buildings };
@@ -294,8 +307,36 @@ var _TD = {
if (grid) grid.addBuilding(bi.type);
var b = grid && grid.building;
if (b) {
if (typeof bi.level !== 'undefined') b.level = bi.level;
var hasSavedBuildingAttrs = (
typeof bi.damage !== 'undefined' ||
typeof bi.range !== 'undefined' ||
typeof bi.speed !== 'undefined' ||
typeof bi.life !== 'undefined' ||
typeof bi.shield !== 'undefined'
);
if (!hasSavedBuildingAttrs && typeof bi.level !== 'undefined' && bi.level > 0 && typeof b.upgrade === 'function') {
for (var ul = 0; ul < bi.level; ul++) b.upgrade();
} else if (typeof bi.level !== 'undefined') {
b.level = bi.level;
}
if (typeof bi.damage !== 'undefined') b.damage = bi.damage;
if (typeof bi.range !== 'undefined') b.range = bi.range;
if (typeof bi.speed !== 'undefined') b.speed = bi.speed;
if (typeof bi.life !== 'undefined') b.life = bi.life;
if (typeof bi.shield !== 'undefined') b.shield = bi.shield;
if (typeof bi.money !== 'undefined') b.money = bi.money;
if (typeof bi.killed !== 'undefined') b.killed = bi.killed;
if (bi.upgrade_records) {
b._upgrade_records = {};
for (var rk in bi.upgrade_records) {
if (Object.prototype.hasOwnProperty.call(bi.upgrade_records, rk)) {
b._upgrade_records[rk] = bi.upgrade_records[rk];
}
}
}
b.range_px = b.range * TD.grid_size;
b.updateBtnDesc && b.updateBtnDesc();
}
}
@@ -3845,7 +3886,6 @@ _TD.a.push(function (TD) {
"laser_gun": {
damage: 25,
range: 6,
max_range: 10,
speed: 20,
// bullet_speed: 10, // laser_gun 的 bullet_speed 属性没有用
life: 100,
@@ -4584,5 +4624,3 @@ _TD.a.push(function (TD) {
};
}); // _TD.a.push end

View File

@@ -3824,7 +3824,6 @@ _TD.a.push(function (TD) {
"laser_gun": {
damage: 25,
range: 6,
max_range: 10,
speed: 20,
// bullet_speed: 10, // laser_gun 的 bullet_speed 属性没有用
life: 100,

View File

@@ -95,7 +95,20 @@
for (var i = 0; i < map.buildings.length; i++) {
var b = map.buildings[i];
if (!b || !b.grid) continue;
buildings.push({ type: b.type, mx: b.grid.mx, my: b.grid.my, level: b.level, money: b.money });
buildings.push({
type: b.type,
mx: b.grid.mx,
my: b.grid.my,
level: b.level,
money: b.money,
killed: b.killed,
damage: b.damage,
range: b.range,
speed: b.speed,
life: b.life,
shield: b.shield,
upgrade_records: b._upgrade_records || null
});
}
}
@@ -190,8 +203,36 @@
grid.addBuilding(bi.type);
var b = grid.building;
if (b) {
if (typeof bi.level !== 'undefined') b.level = bi.level;
var hasSavedBuildingAttrs = (
typeof bi.damage !== 'undefined' ||
typeof bi.range !== 'undefined' ||
typeof bi.speed !== 'undefined' ||
typeof bi.life !== 'undefined' ||
typeof bi.shield !== 'undefined'
);
if (!hasSavedBuildingAttrs && typeof bi.level !== 'undefined' && bi.level > 0 && typeof b.upgrade === 'function') {
for (var ul = 0; ul < bi.level; ul++) b.upgrade();
} else if (typeof bi.level !== 'undefined') {
b.level = bi.level;
}
if (typeof bi.damage !== 'undefined') b.damage = bi.damage;
if (typeof bi.range !== 'undefined') b.range = bi.range;
if (typeof bi.speed !== 'undefined') b.speed = bi.speed;
if (typeof bi.life !== 'undefined') b.life = bi.life;
if (typeof bi.shield !== 'undefined') b.shield = bi.shield;
if (typeof bi.money !== 'undefined') b.money = bi.money;
if (typeof bi.killed !== 'undefined') b.killed = bi.killed;
if (bi.upgrade_records) {
b._upgrade_records = {};
for (var rk in bi.upgrade_records) {
if (Object.prototype.hasOwnProperty.call(bi.upgrade_records, rk)) {
b._upgrade_records[rk] = bi.upgrade_records[rk];
}
}
}
b.range_px = b.range * TD.grid_size;
b.updateBtnDesc && b.updateBtnDesc();
}
}